

There's still a bit of work until that's possible, but in its current state the editor is capable of fully editing existing maps and placing new enemies, objects, and NPCs in the map making mods like Daughters of Ash fully possible in DS3. Wanting to open up DS modding even more, I set out to make a visual based level editor capable of making brand new levels and areas from scratch. Mods like Daughters of Ash were made with this method.

Some familiar with Dark Souls modding will know that map modding for Dark Souls 1 has technically been possible for a while with Wulf's MSBEdit or Meowmaritus' Map Vessel, but these are spreadsheet based editors that require manually typing in coordinates with no good way to visualize the enemy or object placement. The project is a full Unity-based visual map editor for DS1, DS3, and even Bloodborne because why not. Well I had a new project that I've been developing and testing in private for the past few months, and today I decided it's at a point for the first public release.

I'm Katalash, and some may remember me for my past Dark Souls work such as importing a Bloodborne map into DS3 PC, or releasing a new model viewer.

No meme templates, shit-posting, satire, or AI generated content. Posts must be related to Dark Souls 3 in content, not just in title.
